dead Emiya, do not eat (
steelmyself) wrote2016-11-18 05:21 pm
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lostraiders_rp :: statistics & permissions
ABOUT Appearance Appears late twenties or early thirties and stands just shy of 6'2". Grey eyes and white hair; middling-dark skin. Heavily muscled. Dresses in black body armor and a red cloak and mantle like some kind of dumbass superhero. Abilities Superhuman strength, speed, and endurance as a Servant; the ability to assume an intangible and invisible form as a spirit; projection magic, which allows him to temporarily create objects, especially swords, out of thin air; various other things. See below. Pings &c. Archer feels like a ghost or spirit made up of magical energy to anyone who can sense that sort of thing. However, he is totally solid and does not particularly appear ghostly in any way. In addition, to those who can read the nature of souls, Archer's has some kind of alignment with humanity as a whole and a strong affinity with the concept of "swords." Finally, telepaths and empaths will find that his mind is constantly boiling over with bitterness and self-loathing. OBJECTIVES
PERMISSIONS
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POWERS.
As a downside, since the existence of such fantastical beings as Servants is an affront to reality, Archer requires a Master to anchor him in the world by supplying him with magical energy, or prana. Otherwise, he will soon fade out of existence. In the setting of Lost Raiders, the design of the gods that brought him here prevents him from fading completely, but without a Master--someone with some kind of magical talent--and the associated magical energy, he'll become weak and unable to use most of his powers.
As an Archer-class Servant, he has some specific abilities related to that class as well (aside from Independent Action, which allows him to function for a few days without a Master to supply him with prana), as well as some personal abilities in the same vein:
--Magic Resistance D, meaning that he can resist weak magical spells without ill effects
--Jerkassery C+, a meager power compared to Gilgamesh's Rank EX in this skill--Clairvoyance C and Eye of the Mind (True) B, which both give him uncanny insight and ability to analyze and predict conditions in battle
BASIC MAGECRAFT
Archer was a magus in life, with very little innate talent but a great deal of bloody-minded determination that allowed him to hone what scraps of talent he did have to a truly impressive degree. While he has some basic ability, like all magi, to detect and resist other magic, his more specific magic falls into three related categories.
--structural analysis--
Through examining an object with magical perception, Archer can determine what its internal structure is like--information he later uses when practicing the following two forms of magic. In addition to helping him there, this analysis makes it easier for him to study an opponent's moves and weapons in battle.
--reinforcement--
Through applying reinforcement magic to just about anything, Archer can strengthen it in its intended purpose. While he originally, long ago in the mists of backstory, used this on objects that became weapons, he's long since switched to using projection to make his weapons, with reinforcement applied to them automatically as he does so. Now he mostly uses reinforcement on its own for more subtle purposes, like applying it to his eyes to enhance his vision.
--projection--
In short (because the alternative is endless philosophizing), as a master of projection magic, Archer can temporarily materialize apparently perfect copies of other objects through his magical energy and force of will alone. In his particular case, he's best at projecting weapons and sometimes shields--and the weapons in question will almost always be swords, since that is overwhelmingly his specialty. That said, he's put so much singleminded practice into projecting swords that he's unbelievably good at it. It takes him only an instant to summon a sword he's familiar with to his hand, and while any projected sword will disappear completely as soon as it takes any damage, he's gotten really good at constructing them so that they resist damage.
In theory, he can reproduce the special abilities of most magical or otherwise extraordinary weapons and shields this way as well, because he's that damn good, though truly divine weapons are beyond his reach. In practice, this only really works for specific swords and shields he's had a lot of time to practice (primarily Rho Aias, a legendary shield with incredible defense against projectile attacks), and even then the ability is slightly inferior. In the case of most legendary or otherwise special weapons, their magical abilities will be notably degraded by virtue of being copies (and attempts to copy the abilities of the weapons of other characters in this game may fail entirely, just because).
After all the practice he's had, he can project swords almost without limit in a battle, so long as he's not trying to reproduce too many particularly esoteric magical ones that he's not familiar with. Shields, however, require three or four times as much energy as swords, so he has to be more cautious when projecting those.
Archer can project things that aren't swords and shields as well, but as with the swords and shields, they will disappear completely the moment they're damaged even a tiny bit, which means it's unwise to rely on this ability to make anything intended to be long-lasting.
BROKEN PHANTASM
As it turns out, despite all the swords, there is a reason Archer is an Archer. While under normal circumstances he sticks to melee combat in order to conceal his greater powers, if he's willing to expend more magical energy, he has a more powerful attack where he does use a bow. With Broken Phantasm, he summons a bow and fires off a copy of a legendary weapon of his choice, tweaked as necessary to work better as a projectile weapon and also rigged to explode from all its magical energy when it hits its target. It's a pretty damn potent attack--the equivalent of an exceptionally powerful short-range grenade, but easier to target. Unlike when he fights using regular old projected swords, though, firing off a Broken Phantasm will start to significantly deplete Archer's magical energy. Two at any given time before resting is probably his limit, and even that would be pushing him to the point of collapse; one would be safer.
UNLIMITED BLADE WORKS
Archer's ultimate power is something called a "reality marble"--the physical manifestation of a magus's own mind that can be projected out onto the world around them. His is called Unlimited Blade Works, and surprising no one, it turns out to be an endless grim landscape of thousands of melee weapons, mostly swords, and the materials required to forge them. A copy of every sword he's ever seen can be (and usually is) stored in this world, sometimes with the addition of tweaks to improve its power. That's where the weapons he uses for Broken Phantasm come from.
Under normal circumstances, he can easily pull up to dozens of weapons at a time out of Unlimited Blade Works with just a thought in order to rain them down on enemies, although that's somewhat more taxing than just projecting a couple of swords to fight with normally. He doesn't do it all that often, since it gives away too much about his powers, but he can if he needs to.
The main and most devastating attack he can call up through this power is the titular Unlimited Blade Works itself. Given several moments to focus and recite his stupid Engrish mantra, he can transform the world in his immediate vicinity into the landscape inside his head, trapping anyone nearby inside it with him and giving him free rein to pummel them with his swords at his leisure. If he's sufficiently hurt or exhausted in this state, the reality marble will vanish and everyone will be deposited back in the real world; also, both magic-nullifying powers and particularly strong will may be able to break the boundary field and return everyone to the real world before that.
He can only fully manifest Unlimited Blade Works once at any time before he needs to rest to restore his magical energy.